Senior Design


This course is based on a comprehensive design experience focusing on multi-disciplinary engineering project for specific applications. The course involves the initial steps of a typical design process (problem identification, research, concept generation, and prototype building) culminating in a complete documentation of the preferred embodiment of the design and implementation. The conceptual design is developed into a detailed design through the application of sound engineering analyses. A prototype of the final design is built and evaluated.

Senior Design class Winter 2018


Winter 2018

Capstone Project

The purpose of this project was to focus on creating a meaningful and challenging design experience for students in Senior Design. Students were tasked with designing and testing an autonomous 1/10th scale race car while learning about perception, planning, and control for autonomous navigation. We used the most advanced Nvidia Jetson based Autonomous R/C cars. Multiple universities like Penn State, North Carolina State, etc. have been getting involved into building autonomous race cars based on the same platform. They’re capable of self driving at speeds higher than 40 mph and are trained using neural networks. Using this platform the goal was for students to learn the complex components that go into autonomous car navigation and learn how they can design an autonomous prototype displaying proper navigation.

Autonomous RC car prototype Winter 2018

Winter 2017

PhizWizz Project

The purpose of this project was to simulate the execution of a business proposition. This involved coming up with an idea, planning the execution, dividing up tasks and labor, as well as communication between the different parts of the group to accomplish a common goal. The goal for this project was to design and manufacture a low-cost haptic enabled device with one degree of freedom for use in distance learning. Specifically, they had the goal of producing this device at a cost of less than $50 when in mass production. The intention for this product was to be for use in online Physics courses to simulate a variety of lab work which typically requires students to be present on campus or purchase very costly equipment that would serve little to no purpose once the lab was completed.

PhyzWizz final design prototype Winter 2017

Hapstick Project

The purpose of this project was to create a feasible low cost haptic device to aid in distance learning difficulties for engineering and science students. Distance learning is essentially any form of learning where the lectures or lab assignments are conducted over the internet without the student requiring to attend face to face with the instructor. Many forms of distance learning focus on the social sciences, mathematics, and language arts, as these subjects can be assessed using traditional tests and assignments. There is an opportunity of growth in distance learning for engineering and the sciences. Currently, it is difficult to take these classes online due to the inability of the student to take labs. Labs typically require live interaction and expensive hardware. If these labs could be performed virtually using a combination of software applications and an affordable haptic device to provide force feedback, many students could complete engineering and science labs in their own home.

Hapstick final design prototype Winter 2017

Winter 2015

Motion Capturing Project

The purpose of this project was to design a low cost haptic device that can assist in training for difficult surgical procedures. Minimally Invasive Surgery (MIS) requires extensive training on the surgical procedures and technique development required for the extremely difficult tasks done in surgeries. To assist with training, there have been many implementations of reality-based simulators, dedicated for assisting with tasks for students. Many of these implementations are very expensive, or provide no means of objective analysis, except for a trained eye to evaluate the tasks performed. Here, a need was identified for a low cost training system that would provide objective analysis for the end users, through sensing techniques and motion capturing. These end users could be schools, universities, hospitals, and even surgeons or students who want to brush up on skills.

MIS haptic training device final design prototype Winter 2015